Well, as yesterday's sneakpeek might have given out, I'm currently working on some Space Marines, namely the Blood Angels off last years reissue of the Space Hulk game. And first of the gang to be completed this side of New Year, is Brother Deino - hope you like him!
I'm still undecided as to how much battledamage I'll paint onto each model - the sculpts themselves varies a lot on that subject: some, like Brother Claudio and Sergeant Lorenzo, got large gaps and holes in their armour, while others, Brother Deino amongst them, look like they're coming directly from maintenance... Any thoughts on the matter? Should I dirty them up a bit, some scratches here and there; make it look like they've fought their way through a horde of Genestealers? Or should only the models with battledamage sculpted onto them, recieve such a treatment?
Either way, Brother Deino is not varnished yet, so if you have any suggestions or any critisism, don't be afraid to empty your mind!
And in case someone wonders, the thought I had when painting his Powerfist the way I did, was that he's just "turning it on", so to speak, and the powerfield giving the glow hasn't charged up yet, so the backside of the fist ain't enveloped in energy, just yet.
An alternative theory was given to me by a friend upon seeing the painted model, saying that "bitch-slapping" is the way to go, when fighting Genestealers...
An Industrial Narrow Gauge Adventure - the layout part thirty - The next stage in reproducing the low-relief back scene building was to add the wooden retaining strips that hold the tar paper in place. These were cons...
3 hours ago